The most significant improvement in this version lineage is the replacement of Adobe’s buggy subsampling function, which previously caused extreme slowdowns in complex comps. The plugin now uses its own efficient subsampling implementation that can be toggled on and off with a new parameter.
Using , you can isolate specific depth zones or geometric areas of your 3D render. If a character's face becomes too dark as they walk past a certain point in 3D space, you can drop a volumetric selection sphere over their face using the position pass. You can then brighten, color-correct, or apply effects exclusively to that moving area without affecting the background. Adding Clean 2D Overlays and UI Graphics
To get the most out of the ft-UVPass Bundle, your 3D render settings must be configured correctly:
Formerly known as ft-PPass, this tool transforms a "Position Pass" into a 3D mask. It allows you to create custom mattes based on the world position of pixels, making it possible to isolate specific parts of a 3D scene for color correction or effects without re-rendering in 3D. Key Features and Updates AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
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This bundle is a must-have for artists integrating into their pipeline. If you can render a UV Pass from your 3D software, you can use this bundle to manipulate materials in After Effects with a level of freedom that feels almost like working in a 3D viewport.
: Replaces Adobe’s legacy subsampling calculation with a custom-coded architecture. This resolves the severe rendering slowdowns found in earlier iterations. The most significant improvement in this version lineage
In your 3D software (Cinema 4D, Blender, etc.), render a 32-bit (TIFF/EXR) UV pass and/or a Position Pass (PPass). High bit-depth is crucial to avoid pixelation, as these passes store precise coordinate data rather than colors.
The bundle includes two primary native plugins that utilize Arbitrary Output Variables (AOVs) from 3D software: ft-UVPass (Pro):
(or ST map) rendered from your 3D package (like Cinema 4D, Blender, or 3ds Max) to apply or replace textures on 3D geometry within After Effects. Converts a Position pass If a character's face becomes too dark as
Here are the core features you can expect from :
Enables direct 2D texture application onto 3D renders, allowing textures to perfectly follow 3D geometry.
Unlike basic 2D displacement tricks, these are native After Effects plug-ins designed to process coordinates efficiently. They give you deep slider-level controls over coordinates, mapping offsets, and channel routing straight within the Effects Control panel. Best Practices for an Artifact-Free Workflow