Elebot includes a lightweight SQLite-based ranking system. Players earn XP for kills, captures, and bombs planted. They can type !rank or !stats to see their progress. This was later imitated by many other mods.
| Command | Function | Example / Notes | | :--- | :--- | :--- | | svr_pezbots [number] | Sets the total number of bots in the game. | svr_pezbots 15 | | svr_pezbots_skill [1-7] | Sets the global skill level for all bots (1 is easiest, 7 is hardest). | svr_pezbots_skill 5 | | svr_pezbots_team_auto_balance 1 | Automatically balances teams based on player count. | 1 = Enabled, 0 = Disabled. | | svr_pezbots_chat 1 | Enables or disables in-game chat messages from bots. | 1 = Enabled, 0 = Disabled. | | svr_pezbots_firstIsHost 1 | Gives host privileges to the first player who connects to the server. | Often used in LAN setups. |
Critics might argue that playing against bots is a hollow imitation of the real thing, that the unpredictable genius of a human opponent cannot be replicated. They are correct, but they miss the point. Elebot is not a replacement for human competition; it is a preservation of context . It allows the game to exist as a complete product regardless of server populations. It allows a player in 2026 to experience the frantic, explosive ballet of a 32-player free-for-all on Shipment without waiting ten minutes for a lobby to fill. In doing so, Elebot performs the highest function of modding: it rescues the game from the entropy of time.
) so you can replicate a complex out-of-map route with a single button press. visual/HUD aids for finding glitches? CoD4 Elevator Tutorial 18-Mar-2012 —
In response, the modding community, particularly the group , developed ELEBOT . This paper argues that ELEBOT was not merely a stopgap but a technical achievement that re-purposed COD4’s existing AI framework to create a challenging, human-like opponent.
Elebot evaluates that line against its configuration files (usually written in languages like Python, PHP, or specialized C-based scripts depending on the specific community fork).
) and teleport back to them instantly if you fall off the map.
An elevator occurs when a player's character model gets wedged exactly (such as crouching and standing, or prone and crouching) underneath a collision geometry that slopes or juts straight up.
: The glitch occurs when a player finds the pixel-perfect boundary between where the game engine allows them to stand and where it forces them to crouch or lie prone.