: Allows players to spawn any motorcycle for free, often requiring the ownership of at least one base bike.
Here is a script you can export to a PDF or load into a pit board app.
-- [[ Moto Trackday Project Custom Hub ]] -- -- Ensure the script executes only after the game completely loads repeat task.wait() until game:IsLoaded() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local TweenService = game:GetService("TweenService") -- Configuration Toggles getgenv().AutoFarm = true getgenv().SpeedHack = false getgenv().CustomSpeed = 250 -- Function: Safe Teleportation to Bypass Anti-Cheat local function safeTeleport(targetCFrame) local character = LocalPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then local hrp = character.HumanoidRootPart -- Using Tweens prevents instant-velocity flags by the server local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Linear) local tween = TweenService:Create(hrp, tweenInfo, CFrame = targetCFrame) tween:Play() tween.Completed:Wait() end end -- Main Auto-Race Cash Farm Loop task.spawn(function() while getgenv().AutoFarm do task.wait(1) -- Safety delay to prevent server disconnects -- Locate the active track checkpoints or finish line -- Note: Workspace paths may shift slightly depending on game updates local finishLine = workspace:FindFirstChild("RaceTrack") and workspace.RaceTrack:FindFirstChild("FinishLine") or workspace:FindFirstChild("Checkpoints") if finishLine then -- Teleport to the reward zone if finishLine:IsA("BasePart") then safeTeleport(finishLine.CFrame + Vector3.new(0, 3, 0)) Berkshire = finishLine:FindFirstChildWhichIsA("BasePart") if Berkshire then safeTeleport(Berkshire.CFrame + Vector3.new(0, 3, 0)) end end end end) -- Bike Physics & Modifier Loop task.spawn(function() while task.wait(0.5) do if getgenv().SpeedHack then local character = LocalPlayer.Character -- Target the active motorcycle vehicle instance attached to the player local bike = workspace:FindFirstChild(LocalPlayer.Name .. "'s Bike") or character:FindFirstChild("CarPart") if bike and bike:FindFirstChild("Configuration") then local maxSpeedVal = bike.Configuration:FindFirstChild("MaxSpeed") if maxSpeedVal then maxSpeedVal.Value = getgenv().CustomSpeed end end end end end) print("[SUCCESS] Moto Trackday Project Script Active!") Use code with caution. How to Safely Execute the Script Moto Trackday Project Script - Auto Race- Inf M...
The track is a 3.2-mile technical monster – blind crests, a corkscrew, a kink at 140 mph.
Using custom scripts in any Roblox game carries inherent risks. If you choose to execute third-party code, consider the following structural and account precautions: : Allows players to spawn any motorcycle for
“You gonna run that thing, old man? Or push it off a cliff?”
To customize this framework for your specific project, let me know: What do you plan to support per race? If you choose to execute third-party code, consider
A: Not fast at all. Novice groups are for everyone, and passing is often restricted to the straights. The only person you're racing is your past self.
Leo crosses the line. The bike dies. Silent. The blue tach glow fades.