primarily for extracting models in "T-pose" for 3D printing. The 2013 Era:
Because the tool has evolved into a paid service, finding the classic 2013 version requires a bit of digital archaeology. It is rarely hosted on official websites anymore. Reliable sources from the 2013 era include:
Captures geometry (meshes) from game levels, including items located "behind" the camera. Capture Textures: Saves textures and shaders as Export for 3D Editors: Ripped files can be imported into for study or 3D printing. Software History Origins (2012–2013): The first version (1.7.1) was written by developer blackninja ninja ripper 2013 exclusive
Look for the Global Injection Mode checkbox in the lower-left corner.
: Depending on the engine, it can capture models that are behind the player's camera or elsewhere in the loaded level. 3D Editor Integration : Ripped files ( ) can be imported into (versions 2.7–4.1), Autodesk 3ds Max (2015–2025), and using official importer addons. Essential Requirements & Limitations Patreon Access primarily for extracting models in "T-pose" for 3D printing
Unlike the modern iterations of the software, the 2013 versions were entirely free, offline, and did not require user accounts or internet verification. How the Classic Ninja Ripper Works
Use the tool (included in the package) to convert the .rip files into .obj files, which can be imported into Blender or 3ds Max. Common Use Cases Reliable sources from the 2013 era include: Captures
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