To understand the fix, one must understand how PES 6 handles player faces:
: If a player has a "broken" face (e.g., textures stretched or wrong features), it is often because their ID in the Option File ( KONAMI-WIN32PES6OPT ) does not match the actual .bin file in the 0_text.afs . You can use tools like the P6 Editor to reassign the correct "Face ID" or "Hair ID" to the player.
Ensure the line item matches this exact format: [Player ID],"Path To Folder\FaceTexture.bin" Example: 1234,"National\Argentina\Messi_face.bin"
To fix the issue, you must first understand how PES 6 handles player appearances. The game categorizes player faces into two distinct types: pes 6 preset face list fix
Community-maintained spreadsheets list the correct ID ranges. A "Fix" often comes as a new param.dat file included in a patch. This file tells the game engine:
: Always save a copy of your original 0_text.afs file located in the dat folder of your PES 6 installation directory.
: For players without high-quality 3D faces, communities provide "Build Face" parameters (Skin Color, Brows, Eyes, Nose, etc.) to simulate a realistic look using the in-game editor. 0_text.afs To understand the fix, one must understand how
: If players revert to generic faces in Master League, try resetting their data in Edit Mode by pressing the reset button (Triangle on PS controllers) to force the game to reload the Kitserver assets. Pes 6 Preset Face List Fix Fixed
Fixing the preset face list Pro Evolution Soccer 6 (PES 6) is a common hurdle for players using modern patches or custom facepacks. Because preset faces are hard-coded into the game's internal data rather than being loaded through external folders like the KitServer, they often conflict with high-definition mods. Understanding the Preset Face Issue In PES 6, faces are categorized into two types: (standard 3D models) and
Patches rewrite the player database files. This process mismatches the face IDs. Players end up with generic, distorted, or completely blank faces. The game categorizes player faces into two distinct
: Some users have reported a "ghost" bug where faces disappear in the edit menu. A known workaround is to start a match, change the camera setting to "Normal Close," and then return to the edit menu. Texture Mapping
The most reliable way to "fix" the face list is to bypass the game’s internal limits using .
Does the game , or do the faces just look incorrect ? Are you using Kitserver , and if so, what version is it?
[Insert your Google Drive/Mediafire link here] Checksum (CRC32): 0xF4A3B211 (to verify no corruption)