Rome Total War Alexander Unit Id List High Quality Repack 🎯 Proven
Note: Unit IDs often differ slightly between the original RTW and the Alexander Expansion. The list below is specific to the Alexander DLC.
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The Macedonian roster focuses heavily on elite companion cavalry and phalanx infantry. Use these IDs to modify or spawn King Alexander's core forces. In-Game Unit Name Internal Unit ID (Required for Mods/Console) alexander generals guard macedon Macedonian Hypaspists macedon hypaspists Phalangites macedon phalangites Asthetairoi macedon asthetairoi Agrianian Javelinmen macedon agrianian javelinmen Companion Cavalry macedon companion cavalry Prodromoi macedon prodromoi Illyrian Mercenaries macedon illyrian mercenaries Thracian Mercenaries macedon thracian mercenaries Archers macedon archers Complete Persian Unit ID List rome total war alexander unit id list high quality repack
| Unit Name | Unit ID | Description | | :--- | :--- | :--- | | | greek cavalry companion | Elite heavy shock cavalry; Alexander's personal guard. | | Macedonian Cavalry | greek heavy cavalry | Heavy cavalry available to generals. | | Hypaspistai | greek hypaspist | Elite armored infantry acting as a link between phalanx and cavalry. | | Phalangites | greek phalangite | The backbone of the army; pikemen in phalanx formation. | | Pezhetairoi | greek pezoi | High-quality phalangites (Companions on foot). | | Royal Pikemen | greek royal guard | The absolute elite of the phalanx units. | | Peltasts | greek peltast | Skirmishers armed with javelins. | | Archers | greek archer | Standard ranged support. | | Agrianian Axemen | greek agrianian | Fierce infantry with high attack, effective against armor. | | Balista | greek balista | Field artillery. | | Onager | greek onager | Siege artillery. |
So open the console, find the ID for elite_persian_infantry , and rewrite history. Just don't forget to save before you accidentally spawn 20 units of elephants inside your own siege camp. Note: Unit IDs often differ slightly between the
In Rome: Total War , units are controlled by two primary text files located in your game directory ( Alexander/data/ ):
If the unit is for a general in the field, use their name: create_unit "Alexander" "hypaspists" 2 . 💡 Pro Tips for "Alexander" Use these IDs to modify or spawn King
Ensure Alexander always travels with his elite Companion Cavalry, even if recruitment buildings aren't available yet.
If you lose your core veteran army in a glitchy siege, you can replenish your ranks to keep the historical momentum.
To understand the importance of a unit ID list, one must first understand the architecture of Rome: Total War . The game relies heavily on text-based database files (specifically .txt files located in the data folder) to define unit statistics, recruitment costs, and models. Every unit in the game—from the formidable Companion Cavalry to the lowly Persian Hillmen—is assigned a specific internal identifier or "ID." These IDs serve as the primary keys that the game engine uses to link a unit's visual model to its statistical behavior. For a modder attempting to create a historical overhaul or adjust gameplay balance, referencing these IDs is not optional; it is the fundamental syntax of creation.
For permanent modifications, locate your game directory. In high-quality repacks, this is typically found under: ...\Rome Total War Alexander\alexander\data\export_descr_unit.txt