If you want to customize your crash tracking workflow, let me know:
#include <windows.h> #include "steam_api.h" SteamAPI WriteMiniDump
: Navigate to your App -> Reports -> Crash Dumps. If you want to customize your crash tracking
// Don't intercept exceptions when debugging if (IsDebuggerPresent()) let me know: #include <
Imagine you are building a 32-bit Windows game (as this function is specifically for that environment). You've integrated the Steamworks API and everything seems fine—until a group of players reports a crash that only happens on level five.
: Developers can view organized crash reports on the Steamworks portal at no extra cost. Implicit Triggers
Here is a practical example of how to hook SteamAPI_WriteMiniDump into a standard Windows structured exception filter.