Base building logic has been optimized for smoother late-game performance.
: We’ve addressed an issue where the Unit Command Slot 5 (default "B" key) would occasionally fail to trigger. Your units will now respond instantly when you need those game-changing abilities most.
: AI strike teams will actively avoid player-built chokepoints and seek alternative routes into refinery backlines.
The Dynasty thrives on raw power, but certain high-tier assets previously suffered from situational inefficiencies. The v1.7.3 patch cycle ensures their distinct identity remains viable without breaking match fairness. Tempest Rising v1.7.3
Skirmish and Custom map settings allow players to tweak maximum unit counts seamlessly from 100 up to 500 units.
Beyond balance updates, version 1.7.3 capitalizes on the game's evolving multiplayer framework. Features polished within this version umbrella include:
Health increased by 10% to withstand heavy Tempest storms. Global Dynasty Unit C: Slightly reduced movement speed while cloaked. Ability D: Cost reduced from 50 to 45 credits. 🐞 Bug Fixes & Stability Base building logic has been optimized for smoother
Within 48 hours of going live, the tournament platform StormGrid announced a $5,000 invitational. Casters have noted that the patch has removed the “two-base all-in” meta that dominated professional play.
Below is an exhaustive breakdown of the mechanical adjustments, tactical implications, and engine optimisations introduced in v1.7.3. 🛠️ Patch Highlights and Overview
Tempest Rising has always prioritized user experience. Patch v1.7.3 adds: : AI strike teams will actively avoid player-built
Tempest Rising is still in development. Version 1.7.3 was a snapshot from a beta or closed playtest. Final retail version numbers and balance will likely differ. Always refer to the latest official patch notes from the developers for current changes.
Resolved an issue where Harvesters would occasionally get stuck near refinery ramps. 🛰️ What’s Next?