View Forum -: Growth And Shrink Games
I’m currently in the Pre-Alpha / Prototype stage. I’ve got the basic scaling logic working in Unity, along with a few test levels. I’d love your feedback on a few things:
Offer tips on navigating difficult levels that require precise timing of size changes.
While the roots of this community are deeply intertwined with specific online subcultures and fetishes, the modern landscape of growth and shrink games has broadened significantly. Today, the forum serves as a crossroads where narrative writers, indie game programmers, and players who love unique physics engines meet. The Anatomy of a Size-Shifting Forum View forum - Growth and Shrink Games
As forum members frequently discuss, building a functional size-alteration game is a technical minefield. Standard game engines like Unity or Unreal are optimized for static character scales. When a developer alters a character's scale property dynamically, several systems break:
Engaging with Growth and Shrink Games can offer numerous benefits, including: I’m currently in the Pre-Alpha / Prototype stage
: Shrinking often involves a reduction in damage output or health, while growth might require additional resources (like food or energy) to maintain the larger form. Paradox Interactive Forums 2. Implementation Across Gaming Mediums
I’ve been a long-time lurker on these forums, and I’m finally ready to share what I’ve been working on. I’ve always felt that the "Growth and Shrink" mechanic is underutilized in mainstream RPGs, so I’m building a game where size isn’t just a cosmetic choice—it’s the core gameplay loop. While the roots of this community are deeply
Since rendering changing proportions is difficult, community members freely share 3D models, custom hitboxes, and sound effects (like deep, bass-heavy footsteps) to help amateur developers get their projects off the ground. The Future of G/S Gaming
